Tag Archives: Wii

Podcast 15: Best Ever Console Semi Finals

The Semi Finals of any competition are always stressful. So close to the final yet so far. The Semi Final of The Best Ever Console Competition is of course no different.

If anything, it’s worse. If you think the pressure from the tabloids is bad on the England football team, you should try picking up one of the Video Game mags. ‘The Official Playstation Magazine’ has photographed the Playstation in a nightclub drinking before a big match, Edge has had feature after feature on consoles’ WAGs (with lots of pictures of course!) and just look at Official Nintendo’s front page:

It’s not easy for our judges either. You try to think of new things to say about a console after already discussing it three times.

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Podcast 15 – Best Ever Console Semi Finals

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Here’s the way things look at the Semi Final stage:

Ian and Lewis

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Podcast 14: Best Ever Console Quarter Finals

It’s the Quarter Finals of the Best Ever Console Competition on 101 Video Games! More importantly it’s the swimwear section of the contest. Unfortunately the ‘PC’ brigade have nothing better to do than attack an innocent competition, somehow suggesting that forcing consoles to parade in front of our judges showing as much flesh as possible is demeaning and sexist. Poppycock!

Pictured: Lewis and Ian pose with last year's winner of the Miss Best Ever Console Contest

Still, that’s the world we live in. To show that 101 Video Games is not asking the consoles to do anything Ian and Lewis wouldn’t, our hosts will also be dressed in swimwear. So join Ian, dressed in a tasteful, mint green one-piece costume, and Lewis, in a risqué, cherry red bikini topped off with a delightful red bow, as they judge the prettiest and loveliest consoles in the world!

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Podcast 14 – Best Ever Console Quarter Finals

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Here’s the state of play at the Quarter Finals:

Lewis & Ian

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#79: Little King’s Story

Format: Wii Genre: RPG Released: 2009 Developer: Cing/Town Factory

Little King’s Story was a very pleasant surprise. Having read some positive reviews before buying it, I knew it was going to be good, but I was amazed at just how good it would turn out to be.

The first thing you need to know about Little King’s Story is that it’s definitely not ‘little’ – by the time I’d finished it I’d racked up over 40 hours of gameplay, and there were still side quests I hadn’t done. To be fair, you could probably finish the main game a lot more quickly than that, but there are so many interesting distractions along the way, you’d be doing the game a disservice to ignore them. I mean, how can you pass up the opportunity to beat a cow at table tennis?

Anyway, I was initially drawn to Little King’s Story by the similarities it shares with Pikmin, one of my favourite GameCube games and one that has – perhaps surprisingly – rarely been imitated. Superficially, the games are very similar in that you command a group of followers who you can fling in front of you to fight enemies, break rocks, carry items and generally do useful stuff. However, whereas Pikmin only gave you three types of follower to choose from, Little King’s Story has around 20, all with different abilities. As such the game is a lot more complicated, and coming up with the right balance for your team – particularly during boss battles – can be quite tricky.

Speaking of boss battles, the bosses in this game have to be some of the most inspired I’ve ever seen, ranging from a drunken layabout king who you have to knock from atop his pile of beer crates (see screenshot below) to ‘King TV Dinah’, a part man, part TV broadcaster who fights across various telly programmes, from westerns to sci-fi. My favourite though was a boss who hides inside a giant egg and challenges you to answer questions about the things you’ve seen so far in the game – get a question wrong and he releases hordes of cockerels to attack you. Natch.

The game is far from perfect of course, and in fact some parts are downright frustrating. In particular, there’s a section in the middle where the game gives you little direction on where to go or what to do, and you end up grinding through dozens of repetitive side quests in the hope of upgrading your weedy followers. Plus there are some utterly ridiculous difficulty spikes – the mountain level is a particular offender in this category, where suddenly you’re introduced to enemies and hazards that can kill half your followers in an instant. Who on earth thought that would be ‘fun’?

But despite its shortcomings, Little King’s Story was an absolute delight to play, chiefly because of the sheer imagination and charm oozing out of its every pore. In years to come, people will hail this game as a cult classic, and the fact that it failed to trouble the charts will only add to its rarity – buy it now before it starts changing hands on eBay for 50 quid a pop.

Lewis

(Screenshots from destructoid.com)

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Podcast 1: The House of the Dead: Overkill (#35)

Format: Wii Genre: Light Gun Game Released: 2009 Developer: Headstrong Games

 

The House of the Dead: Overkill

'Mutherhugger' (taken from http://www.blast-o-rama.com)

 

It’s finally here, the first 101 Video Games That Made My Life Slightly Better podcast! Click play below to hear two very well spoken boys quietly speak in very posh voices about The House of the Dead: Overkill. Be amazed as we get a bit too excited and talk over each other. And be slightly concerned as our mums come up in the conversation.

Enjoy, and don’t be too cruel in the comment section.

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Podcast 1 House of the Dead Overkill

Ian & Lewis

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Filed under 2009, Headstrong Games, Light Gun Game, Podcast, Wii