Format: Playstation Genre: Action Adventure/Beat-em Up Released: 2000 Developer: Neversoft
‘Greetings True Believers! It’s me, the Sensational, Surprising, Staggering Stan Lee! During the 60s I (co)created loads of iconic Silver Age superheroes and villains – The Fantastic Four, X-Men, the Hulk, Thor, Daredevil, and many, many others. Then after the 60s I just made up loads of rubbish ones. Anyway, today my good pal Ian is here to talk about maybe my most fabulously famous creation, the Amazing Spider-Man! Over to you Ian’
Thanks Stan. Stewart Lee, in his excellent ‘How I Escaped My Certain Fate – The Life and Deaths of a Stand-Up Comedian’, mentions how much he loves Marvel comics and how Spider-Man’s code – ‘With great power comes great responsibility’ carries far more moral weight for him than the various commandments and declarations of the world’s major religions. Though I’m not massively into comics (I don’t really buy any titles regularly, just getting the occasional trade paperback) the Spider-Man love resonated with me. For me, Spider-Man is not only the best superhero created, but one of the greatest fictional characters of the 20th Century. Yes. Better than Batman.
Similar to Batman though, Spider-Man has not had the greatest vintage when it comes to video games. Back in the day both characters were often stuck in dull side scrolling beat-em ups, with only a token effort made use the unique abilities and powers of those characters. In fact Spider-Man the game and Batman: Arkham Asylum share a lot in common – they really reflect the spirits of their characters. Whereas Batman: Arkham Asylum was a game with a dark and twisted atmosphere, Spider-Man is joyous and fun, just like the title character normally is (between bouts of teenage angst of course). Both make full use of the universe the characters are in, using many of the supporting characters from their respective comics, films and animated TV shows. Both featured as many iconic villains as possible but used them all in a brilliant way. Both tapped into the ‘collecting’ urge of the average nerdy comic book fan by having various secret items to collect. And finally both are brilliant.
The game itself is great fun to play. I distinctly remember how exhilarating it was the first time you jump off a building, start to fall before shooting out a web and gracefully swinging over to the next building. Or the buzz you got as you realised what classic villain you were going to face now (I was stuck on flippin’ Mysterio for ages). Or indeed which classic hero was going to make a cameo appearance – everyone from Daredevil to the Punisher to Captain America pops by.
When I got Spider-Man I had lost interest in the character and comics in general (the ‘Clone Saga’ had just about finished me off I’m afraid) but the sheer joie de vivre of the game made me fall in love with Spidey again. The game feels like a comicbook, from Stan Lee’s typical verbose opening narration, to the bright colours of the levels, to Spider-Man’s sarky comments as he punches Rhino in the face. Not only that but the sheer number of various characters and comic book references crammed into the game reminded me why I had liked the comics in the first place. Plus I could look all knowledgable (and tragically geeky) in front of Lewis and our friend Paul as they played it and asked me who ‘such and such was’ or where the ‘Bag Head’ costume came from.
Sadly the game’s sequel, and the various Spider-Man (Spider-Men?) games that followed in its wake over the years failed to capitalise on the original’s innovations and they never matched the simple fun of that first game. It’s telling that the latest Spider-Man game – Shattered Dimensions – is still being compared to the 10 year-old Spider-Man. I still hope that a new game will come along and match the originals sense of fun and get the old spidey-sense tingling once again.
Oh, it also had a fantastic ending: