Format: Playstation 2 Genre: Party Released: 2004 Developer: Sonic Team (Sega)
When I was teaching in Japan, I lived in the party house. Whereas most of my fellow assistant language teachers (ALTs) were living in one-room apartments, by sheer luck I was placed with a school that owned a two-bedroom house, so naturally I ended up playing host to lots of parties (thankfully, I had very understanding neighbours).
The Japanese cover art for Sega Superstars.
I loved my house. When I first arrived, my supervisor couldn’t stop apologising about it: she kept saying sorry for how old it was, and how the school was sorry that it couldn’t get me a new apartment, and there’s me thinking, “Blimey, I’ve got a house, woohoo!”. Of course, it wasn’t all brilliant – although I loved living in a traditional Japanese house with wooden walls and tatami flooring, this meant there wasn’t much in the way of insulation, and it got so cold in the winter that my olive oil actually froze solid in the kitchen.
But the fact that I had so much space more than made up for the lack of creature comforts, and as an added bonus I had cupboards full of random stuff that had been left by previous residents. As well as piles of books and suspicious looking bottles of spirits, I inherited a huge collection of Friends episodes taped off Canadian TV, as well as about a year’s worth of Hawaiian local television broadcasts (which were strangely compelling).
I don't fancy the bloke on the left's chances.
But the main plus to having a house was that fact that I could invite people over without any worries about fitting them all in, and I played host to a fair few parties: as well as my birthday, I held the Festivus (for the rest of us) after-party at my house, we shaved off Matt G’s massive ginger beard for charity (and everyone turned up at my door with fake beards), and of course there was the legendary Halo 2 gaming night. But whatever we were doing, we always seemed to end up playing Sega Superstars sooner or later.
I first saw Sega Superstars at the Tokyo Game Show in 2004: the game is basically a collection of twelve Sega-themed minigames, all of which are played using the EyeToy. To be honest, not all of the minigames were up to much: in particular, I remember the game based on Billy Hatcher and the Giant Egg was almost unplayable (what do you mean you don’t remember Billy Hatcher? Come on, surely everyone remembers Billy Hatcher? No? OK, moving on…). However, most of the games were pretty good fun, and a few were absolutely brilliant.
"Take that evil undead!" The zombies were as surprised as anyone when the 100-ft-tall Japanese woman loomed over the hill.
The House of the Dead game was the one that initially drew us in at the Tokyo Game Show booth, and it also proved to be one of the best on the disc. There wasn’t much to it really – just whack the zombies as they amble onto the screen – but it was compelling, and whenever we had a party, this was always one of the first games to be played. The other big hit with party guests was Virtua Fighter, where you had to punch and kick your computer opponent, occasionally raising your hands to block. This one was a constant source of hilarity for onlookers, and it led to several ‘near miss’ incidents involving wildly mistimed kicks and desperately fragile paper screen doors.
The control system wasn’t perfect though – often the EyeToy found it hard to tell whether you were punching or blocking, which led to some frustrating losses. The Space Channel 5 dancing game suffered particularly from this: the dance moves required pinpoint timing and accuracy, but sometimes the game just wouldn’t register your move, making it all but impossible on the higher levels. This was a real shame because along with HOTD and Virtua Fighter, Space Channel 5 was one of the games people often requested.
This was actually one of the weaker games in my opinion - you were simply required to move Sonic around a tunnel by waving your arms.
I know I moaned about Kinect earlier this week, but it would be great to see an updated version of Sega Superstars released for Microsoft’s system. I have such fond memories of this game that it would be fantastic to play it again, and playing it on Kinect would (hopefully) eliminate all of the annoying flaws of the original, whereby the EyeToy would struggle to disentangle your impressive kung-fu moves from the outline of the sofa behind you. Having said that though, Sega Superstars was undoubtedly the best EyeToy game out there, and although many of the games were fairly similar to previous EyeToy offerings (in particular, HOTD was almost exactly the same as that ‘whack a ninja’ game from EyeToy: Play), the slick presentation and the use of Sega characters really made it stand apart.
Still, regardless of whether it was any good or not, Sega Superstars made my life better because it reminds me of all the fantastic times we had in my little wooden house in Japan: the party house.
A scene from the 'Wear An Engrish T-Shirt' party (I think Laura's T-shirt says 'Let's Playing In The Dramas'). I've just been given the underwear as a present.
Two years after I left Japan, my successor, Eben, got in touch to bring me the sad news that the party house was scheduled for demolition. In the end the school had decided it was costing too much to maintain, and Eben was left with the sad task of sifting through all the many years of ALT detritus left in various cupboards and crannies around the house, selling what he could and binning what he couldn’t (history doesn’t record what happened to the Hawaiian local programming). I was pleased to find out that Eben had continued the tradition of partying in the house, and he was just as devastated as I was to find out it was going to be knocked down after he left – he even offered to send me a piece of the roof as a memento.
It’s sad to know the party house is no longer with us… but the good times were fun while they lasted.
(Screenshots from puolenkuunpelit.com)