Format:Amstrad CPC Genre: Arcade Released: 1989 Developer:Taito/Ocean
DISCLAIMER: All the references to Robert Maxwell and the impact he may or may not have had on the fortunes of a particular computer games retailer below are based on half remembered conversations and hearsay. Apologies if they are not exactly accurate. Though seeing as he robbed pensioners I can’t see anyone complaining.
Chase HQ was my first arcade love. It’s the first arcade game I can actually remember, well, remembering. I knew the name, I would actively seek it out in the various horrible, dingy, seaside arcades I forced my family to take me to as a kid.* It was colourful, it was noisy, you got to drive a car, bash into another car, and a man leaned out of the window and fired a gun. Brilliant. Simple, effective arcade action. I did whatever Nancy told me to do. I still probably would.
So it was only natural I would want my very own version to play at home. As Lewis has already touched on here there was a time when everyone was obsessed with something being ‘arcade perfect’. The dream held by every school boy was that they could play an exact replica of the game they played at the arcade in the comfort of their own bedroom, away from the frightening puffa-jacketed older boys who might beat them up or intimidate them by standing right behind them and watching them play.
Of course it all seems so quaint now, bloated as we are on fancy graphics and plasma tellys. Why, the arcade itself now struggles to compete with home consoles, relying on ever more elaborate and expensive gimmicks to try and get people to fritter their pound coins away as they once did with their 20ps. Ahhhh, ’twas a different time.
At the time my brother and I were proud owners of an Amstrad CPC6128k (with disc drive, and I’m sure it was spelt disc not disk back then). Now the Amstrad CPC version of Chase HQ was never going to be arcade perfect. Even at 10 years old I knew that. While the arcade version looked like this:
The Amstrad CPC version looked like this:
Didn’t matter though. I was well used to such differences and had lowered my expectations accordingly, I just wanted the chance to play Chase HQ at home. Is that really so much to ask?
I found a mail order company in an Amstrad magazine selling Chase HQ at a very reasonable price. I can’t remember how much now, something like £5, but it was cheap. I saved up the odd 20 pence and 50 pence given to me by grandparents and aunts and uncles until I had enough. I got my mum to write a cheque for me, posted my order and waited.
And after about 2 months my parents tired of me asking if Chase HQ had arrived every time I got home from school. My dad called the company, it seemed they had gone bust. I wasn’t going to ever get the game. They had though, in a thoughtful parting gesture, cashed my mum’s cheque, effectively stealing from a 10 year old.
Now this is were Robert Maxwell gets involved. At least I think he does. I’m sure I remember my Dad saying the company had gone bust partly because one of Maxwell’s companies, I presume Mirrorsoft but again I don’t know, owed them a huge amount of money. So, in a roundabout way, Robert Maxwell stole Chase HQ away from me. How did he sleep at night? Maybe that was the final guilty nail when he was on that boat…
Though now I think about it (and having done a little bit of research on the internet – I checked wikipedia) that doesn’t seem that likely. Still, I like to blame him, he did enough crooked things that adding another seems fair enough.
I never got Chase HQ. Very soon after that incident it became increasingly difficult to find places selling Amstrad CPC games, certainly older ones. It seemed I just wasn’t meant to play it at home. In fact after that experience I stopped playing it in the arcade. The game had been soiled in some way.
So, how did Chase HQ make my life slightly better? Well, it taught me to be wary of ads in the backs of magazines – an important lesson to learn whatever your age.