We know, we know. Surely Post 101 was the end of this thing? Well it was. Kind of. But we couldn’t finish without having a not-so-quick look at the games that didn’t quite make the magic 101. The games that made an impression, that were loved, that were remembered, but lacked that special something.
The next post and podcast will feature Lewis’s games that for some reason weren’t quite up to scratch. In this post though we will be looking at Ian’s selection. Games that due to the pressure of time he never got round to writing about. And by pressure of time we of course mean laziness.
- Aliens (Spectrum, 1987)
- Batman (Amstrad, 1989)
- Golden Axe (Amstrad, 1990)
- Grand Theft Auto III (Xbox, 2004)
- Hunchback (Amstrad, 1984)
- Lemmings (Amiga 500, 1991)
- Myth: History In The Making (Amstrad, 1989)
- Oddworld: Abe’s Oddysee (PlayStation, 1997)
- R-Type (Master System, 1988)
- Resident Evil 4 (Gamecube, 2005)
- Rise of Nations (PC, 2003)
- RoboCop (Amstrad, 1988)
- Rocky (Gamecube, 2002)
- Roland In Time (Amstrad, 1985)
- Sonic The Hedgehog 2 (Game Gear, 1992)
- Star Wars: Rogue Leader (Gamecube, 2002)
- Zeewolf (Amiga 500, 1994)
- Zool (Amiga 1200, 1992)
Just to warn you this is a long podcast, but it feels fitting to give these games that time. C’mon, you owe this random collection of old games at least that!
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Podcast 23 Games That Didn’t Quite Make It Part 1 – Ian
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Ian & Lewis