Format: Nintendo 64 Genre: Platform Released: 2001 Developer: Rare
Probably my favourite comedy series of all time is Spaced: not only is it very, very funny, you also get the impression that it was almost as much fun to make as it is to watch. Likewise with Conker’s Bad Fur Day – when you’re playing it you can almost see the developers chuckling to each other as they write the song lyrics for ‘The Great Mighty Poo’ or concoct a risque love story between a deadbeat bee and a busty sunflower.
Conker’s Bad Fur Day was one of the final games to be released for the Nintendo 64, and there’s a palpable last-day-of-term feel about the whole thing. On the game’s release in April 2001, no-one was really paying much attention to the N64 anymore – at the time it was regarded as a sort of living fossil that encapsulated outdated ideas of what a console should be like. Its clunky, expensive cartridges seemed utterly out of touch with the Playstation generation, and by 2001 it was getting difficult to even find N64 games in the shops – my local Game store had reduced its N64 stock to just three paltry shelves on the end of an aisle.
All attention was focused on the brand new ‘sixth generation‘ systems – Sega had launched the Dreamcast back in 1999, Sony had unleashed the Playstation 2 (currently the best-selling games console of all time) in 2000 and Microsoft was planning the release of the Xbox by the end of 2001. Nintendo too was busy preparing for the launch of the GameCube, and seemed to be paying little attention to its current ‘lame duck’ console as it served out the end of its term (just 12 games were released for the N64 in 2001). In other words, the conditions were perfect for a game to be sneaked out that went against all of the notions of what a ‘traditional’, family-friendly N64 platform game was supposed to be like.
The character of Conker the Squirrel had previously appeared in Conker’s Pocket Tales for the Game Boy Color, an unremittingly cute, kiddie-friendly platformer with some sort of twee plot about finding your girlfriend’s lost birthday presents. The N64 version – titled Twelve Tales: Conker 64 – was set to be in the same vein, but at some point during the game’s development, the programmers had a drastic change of heart. Possibly, they watched an episode of South Park and thought “Ooh, let’s do that.” Whatever happened, the result was a game that endeared itself to smutty-minded teenagers worldwide – if they could find it in the shops that is.
The humour in the game is undeniably puerile, with an emphasis on toilet jokes throughout, but most of the gags hit the mark, and parts of the game are laugh-out-loud funny. There’s also a bit more to it than you might think – film references abound, and as well as obvious nods to Alien, there’s a lovely Clockwork Orange pastiche near the beginning.
Importantly, the game buried beneath all the nob gags is pretty darn solid too. It borrows a lot from Rare’s excellent Banjo-Kazooie, and the graphics and sound effects are easily some of the best produced for the N64. In fact, the amount of speech in the game is truly staggering considering the limitations of the cartridge format.
If you missed this game the first time around, I’d highly recommend procuring a copy of it if you still have a working N64 (although due to its rarity, be prepared to shell out £50 for a boxed copy with instructions). Alternatively, you could try the Xbox remake Conker: Live & Reloaded, but be warned that it was heavily censored – who’d have thought, what with their reputation for producing consoles littered with bloody first-person shooters, that Microsoft would end up being more prudish than Nintendo?
Now brace yourself… for your pleasure and delight, it’s The Great Mighty Poo (not for those of a sensitive disposition):
And as an added bonus, here’s the infamous ‘pollination’ scene (listen out for the Withnail & I reference):
(Screenshots from www.gamefaqs.com)