Format: Coin-Op Genre: Miscellaneous Released: 2001 Developer: Sega
As I’ve said before, this list isn’t just about the best games ever made – it’s also a chance to honour games that might not have won any awards but that nonetheless improved our lives, if only by raising a smile. Sega’s utterly random ‘Dog Walking’ coin-op (or ‘Inu No Osanpo’ to give it its Japanese title) is just such a game – hardly a world-beater, but bonkers enough to merit induction into the 101 Video Games hall of fame.
I first encountered the game in 2004, when I was living in Japan. It became something of a hobby of mine to search out random Japanese arcade machines and, despite fierce competition from various taiko drumming simulators and trading-card-based soccer games, Inu No Osanpo stands out as one of the most bizarre – and compelling – coin-ops I’ve ever played. Naturally, it was only ever released in Japan.
The aim of the game is to exercise a dog by walking (or running) on a treadmill. The on-screen dog is controlled by a lead originating from the neck of a plastic dog in front of you, and the aim of the game is to steer the dog away from danger (like cars or other, bigger dogs) and towards points of interest (like cats). The idea is to get the pace just right so that the dog is happy – walk too fast and you end up dragging the dog along behind you, but walk too slow and it pulls at the lead impatiently.
In practice, playing the game is utterly exhausting. (See? Way before the Wii came along games were keeping people fit.) The treadmill is quite stiff, so getting up to speed is quite an effort, and slowing down is just as hard. The controls are also fairly lackadaisical – your dog never seems to go in the direction you want it to (a bit like the real thing I suppose).
But whether or not the controls are any good is rather beside the point – this game made it onto the list because it’s totally unique and brilliantly fun to play (and even more fun to watch, especially if someone falls off the back of the treadmill). Sega, we salute you. Now can you release this game in Europe please? Thanks.
(Here’s some (American?) guys playing Inu No Osanpo. They haven’t quite got the hang of it… The dog starts barking when you’re walking too slow or fast, and the musical notes appear when you’ve got it just right.)