Category Archives: id

Podcast 6: Quake III Arena (#57)

Format: Dreamcast Genre: First Person Shooter Released: 2000 Developer: id

Quake III Arena. Bane of Degrees. Annoyer of Female Housemates. Enemy of Social Life. King of multiplayer FPS games on the Dreamcast circa 2000.

Yes Lewis and Ian step into the time machine that is their collective memory and travel back to the Space Year 2000 where they wasted so many hours playing Quake III Arena. Hear the journey on this, our 6th podcast. You’d think by now we would actually be good at them.

But wait! There’s more. For the first time ever in 101 Video Game Podcast history we welcome a special guest star, our friend Paul. Stupid Paul (his full name) lived with us at university and wasted his time playing Quake III as well. In many ways he is the ‘5th 101 Video Gamer’. If there were four rather than two of us. Luckily he escaped a life of blogging about old and obscure video games by getting married and having children.

And the ‘firsts’ don’t stop there. Listen out for the first ever 101 Video Games Podcast edit. Yes, Ian finally made a joke so distasteful that it was decided to overdub the offending section. We even got a mystery guest (not a special one) to do the overdub. See if you can spot it! Here’s a clue to find it – you’ll notice around the twelve-minute mark Ian suddenly makes even less sense than normal…

If we’re brutally honest this isn’t one of our best efforts, but it does have a certain charm. Hope you enjoy it.

Click above to listen directly through this site or click below to listen/download in your media player of choice:

Podcast 6 Quake III Arena

Ian & Lewis

(Screenshots from http://uk.gamespot.com)

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Filed under 2000, Dreamcast, First Person Shooter, id, Podcast

#33: Doom

Format: Playstation Genre: First Person Shooter Released: 1995 Developer: id

Ah, good old Doom. I remember when it originally came out in 1993 – suddenly it became cool to own a PC, which up until that point had been the sole preserve of flight sim enthusiasts and Civilisation fans. As an Amiga owner I could only seethe in jealousy as my PC-owning mates regaled me with tales of besting Cyberdemons, while I made do with Alien Breed 3D and Gloom. After a long wait, I finally got my chance to engage the hordes of hell in 1995, with the release of Doom on Playstation.

Doom playstation box

Looking back at this game, it’s just amazing how simple it is – things that we take for granted in modern FPSs (like the ability to look up and down) just didn’t exist in 1995. Then again, if the protagonist of Doom managed to defeat the army of Hades without looking up once, perhaps the ability to swivel your viewpoint vertically is overrated. Yes, looking up is definitely for wimps.

Doom playstation screenshot 1

Of course, the best bit about Doom was the multiplayer. I clubbed together with my mate round the corner to buy a link cable, and seemingly every day in the holidays he would schlep round to mine with his Playstation for a bit of a Doom sesh. In the current climate of massively multiplayer FPSs, two player link-up Doom seems almost quaint, but for most of 1995 it sucked up my spare time like a supermassive black hole.

The single-player mode was pretty addictive too. The need to find all of the hidden rooms in the game held an extremely seductive allure, and I remember spending most of the game rubbing up against walls while fumbling with the ‘open’ button. I seem to recall there was a hidden disco room, but I can’t find any screenshots of it – can anyone help?

Doom playstation screenshot 2

Then there were the enemies – considering they were just pixellated 2D sprites pasted onto a pseudo-3D background, they did a pretty damn good job of being scrotum-tighteningly scary – there’s nothing more likely to give you a coronary than rounding a corner and running slap bang into a Cyberdemon.

However, my favourite baddies were the fantastically named Cacodemons – which were sort of like massive red floating Madballs that spat fire instead of water. Fun and scary.

Doom playstation cyperdemon

I’ve just had a thought – were there any other Playstation games that used the link cable? The only one I can think of is Command & Conquer: Red Alert, but there must be others… It’s funny, that link cable cost us twenty quid, and the only game we ever used it for was Doom.

Still, it was worth every penny.

Lewis

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Filed under 1995, First Person Shooter, id, Playstation