#43: Skies of Arcadia

Format: Dreamcast Genre: RPG Released: 2001 Developer: Sega (Overworks)

Yes, that’s right another Dreamcast game for the list – no complaining back there. Hey, look, it’s not my fault that a signficant proportion of THE BEST GAMES EVER MADE were released on one particular console. (Funnily enough, I was never a big fan of Sega consoles before the Dreamcast came along, but I became a bit of a DC fanboy after I got one. Ah, Dreamcast, you were taken far too young! May you rest in peace in forgotten console heaven…)

In terms of set-up, Skies of Arcadia is pretty much your standard Japanese RPG fare:  a young boy from a small village is summoned by destiny to save the world by fighting random, turn-based battles across strange new lands filled with a multitude of manga-style characters, and so on, and so forth. We’ve been here before (Grandia, Final Fantasy, etc. etc.), but the difference with Skies is the sheer imagination that has been poured into the game world, along with the strong sense of ownership you feel over the characters.

The game world is composed of a series of floating islands that you navigate between using your trusty flying pirate ship. I couldn’t really find the screenshots to do it justice, but this floating world looks fantastic, and there’s a real sense of wonder as you explore new continents and find hidden treasures. In fact, finding the hidden ‘discoveries’ became such a distraction for me that I regularly abandoned the main plot in favour of locating these hidden gems, which were revealed by vibrations of the joypad.

Then there’s your ship’s crew – as you progress through the game you can recruit more and more members to your crew, each of whom provides some sort of boost when battling an enemy ship. (Incidentally, the ship battles are fantastic, and make for a diverting change from the usual monster battles – see the video below for an example.) The personalities of each of the characters really shine through, and by the end of the game you find yourself becoming quite attached to your motley crew of air pirates.

The big downside to the game for me was the random battles – I’m not totally against random battles per se, but there should be an option to avoid them if possible. Later on in the game you can purchase items that let you avoid all confrontation, but earlier on you have no option but to plough through whatever the game throws at you, which got frustrating at times. The hardest part of the game occurred about a third of the way through, when you were tasked with finding an item among a series of floating rocks. The trouble was, you were constantly attacked as you flew your ship between the rocks, and this one section became so frustrating that I almost jacked the game in right there. Thankfully I perservered, which was a good thing since the game got a whole lot better from then on in.

It’s difficult to say exactly what sets Skies of Arcadia apart from its JRPG ilk – it could be the imaginative setting, or the neat mixture of ship and monster battles, or perhaps the excellently crafted characters. Whatever it is, it had me totally hooked, and if you’re an RPG fan it’s an absolute must buy. (NB. If you’re planning to get it, you might want to look out for Skies of Arcadia Legends, an improved version that was released for the GameCube/Wii.)

Lewis

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5 Comments

Filed under 2001, Dreamcast, RPG, Sega

5 responses to “#43: Skies of Arcadia

  1. A Moomintroll

    Who’s complaining? The Dreamcasts the best.

  2. he difference with Skies is the sheer imagination that has been poured into the game world, along with the strong sense of ownership you feel over the characters.

    thanks
    killing games

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