#28: 1942

Format: Coin-Op Genre: Shoot ‘Em Up Released: 1984 Developer: Capcom

Every time we went to holiday parks or the seaside when I was a kid, I would beg to be taken to the arcade. I think at first my mum thought I had a gambling problem, but in actual fact I didn’t pay the slightest bit of attention to the fruit machines  – I only had eyes for all those wonderful arcade games.

Although having said that I’ve always quite liked those machines with the sliding racks of 10 pence pieces – does that still count as gambling?

1942-arcade-cabinet

Anyway, going to the arcade was a real treat when I was young. There was a huge gap between the quality of games in the arcade and the quality of games for home systems, so seeing the latest coin-ops was like taking a glimpse into the future. It’s completely different now of course – if anything, home systems are actually slightly ahead of most arcade machines, and most arcades are completely dominated by the same old shooting and driving games. Add to that the fact that the cost of console games has come down while the cost of arcade credits has gone up (or at least stayed the same), and there suddenly seems to be little point in visiting the arcade anymore.

Still, back in the eighties it was all different, because a trip to the arcade meant you could play something mind-bogglingly amazing… like Out Run, Double Dragon, Shinobi, Chase HQ or 1942.

1942_screenshot

I always made a beeline straight for the 1942 cabinet whenever I went into an arcade. The other games I mentioned are all excellent in their own right, but for some reason I was totally hooked on this shoot ’em up.

I don’t even know what it is that I like about it so much – maybe it’s the simplicity, or maybe it’s the well-balanced gameplay. It’s a hard game, but it’s never unfair, so every time you die you know you could do better next time if you just moved that little bit quicker, or tapped the loop-the-loop (evade) button a tiny bit faster. The risk/reward ratio is just right as well – diving for the power ups is always worth it, even if it might end in a fiery death (and the loss of a 20p credit).

1942_screenshot-2

Having said that, it looks incredibly dated now. The graphics could be generously described as ‘dull’… I mean, just look at it – you spend most of the game staring at what looks like stippled blue wallpaper flecked with bits of green snot. Also, there’s hardly any variation in the enemies  – some planes are red instead of green (whoo) and sometimes a slightly bigger plane turns up (although these planes are usually green as well). Understandably, the gameplay gets pretty repetitive quite quickly. Also, the music was pretty damn awful, even by the standards of the time (just listen to the video below to see what I mean).

1942_screenshot-3

I haven’t played the original in years, but I found a remake (1942: Joint Strike) on Xbox Live Arcade that looked promising. It has the same repetitive gamplay but it’s still somehow compelling: I think this game – in all its forms – must generate some kind of Pavlovian response deep in the cerebellum that keeps your trigger finger twitching long after your conscious brain has entirely disengaged.

1942 – a flawed classic. But I’d still happily bypass all the Time Crisis and House of the Dead cabinets to play on it if I saw it in an arcade now. Especially if it still cost 20p.

Lewis

1 Comment

Filed under 1984, Capcom, Coin-Op, Shoot 'Em Up

One response to “#28: 1942

  1. I haven’t played the original in years, but I found a remake (1942: Joint Strike) on Xbox Live Arcade that looked promising. It has the same repetitive gamplay but it’s still somehow compelling: I think this game – in all its forms – must generate some kind of Pavlovian response deep in the cerebellum that keeps your trigger finger twitching long after your conscious brain has entirely disengaged.

    thanks
    killing games

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